POV-Ray : Newsgroups : povray.programming : Povray 4? wish list : Re: Povray 4? wish list Server Time
29 Jul 2024 06:22:17 EDT (-0400)
  Re: Povray 4? wish list  
From: Angelo 'kENpEX' Pesce
Date: 6 Dec 2001 07:55:49
Message: <3c0f6a1f.6477919@news.povray.org>
On Thu, 06 Dec 2001 13:39:18 +0100, "Thorsten Froehlich"
<tho### [at] trfde> wrote:

>In article <3c0f58f7.2085159@news.povray.org> , ken### [at] uniplanit (Angelo 
>'kENpEX' Pesce) wrote:
>
>> Well mabye this is the politic of high-expensive apps (dunno, I don't
>> see this politic, but mabye it is, or if it isn't it will be :P), and
>> I know that pov-team should not work to maya or softimage exporters.
>> But they could extend the SDL so that writing such exporters is easier
>> and comfortable...
>
>But there is absolutely no feature missing in POV-Ray that you would need to
>successfully export those formats to POV-Ray.  If nodboy has done it so far
>you can hardly blame POV-Ray for it.

I think that there is some feature missing for that. This is what I'm
trying to say in this thread... If U don't think so, please explain me
why a program like lightflow (yes I always talk about that renderer,
it's only because I know it a bit more than others, don't blame me)
that's really new (1 or 2 years old?) developed by a single person,
that is NOT opensource at all (not so free) and this is something that
should really go against it, I mean if I don't have the sources I
don't know the inner-workings, it's lots harder to do an accurate
exporter, well, why this program that seems to be so inadeguate for
3rd party development actually already has a working maya and 3dsmax
exporter, while noone in 10 years made a good exporter for those
super-wide-spread packages with povray... Mabye there is some
difference...


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